The game allows players to create a region of land by terraforming, and then to design and build a settlement which can grow into a city. A collection of neighbouring cities, as seen in the game’s regional view. The size of a region and its layout of segments can be changed in a bitmap file provided for each region. Neighbor cities play a larger role than in the previous versions of the game. For example, neighbor deals can be established, where a city can exchange resources such as water, electricity and garbage disposal with other cities for money. The god mode is available before establishing a city, as well as after, but with fewer functions. The unavailable functions can be re-activated by obliterating the city. The first mode is god mode, which allows players to design or terraform a selected tract of land where the city will be built.
God mode also allows players to trigger disasters, including tornadoes and earthquakes among several others. The second of the modes is the mayor mode, where the actual city building is conducted. Several advisors may give advice to the player on how to best manage a city. Areas of land in this mode can be zoned as residential, commercial or industrial areas in various densities where the city will begin to grow. Buildings are now classified into several wealth levels, zone types, and building size stages, which are affected by the region’s population and the city’s condition. The game simulates urban decay and gentrification with buildings deteriorating and refurbished accordingly. Funding can now be adjusted for individual buildings rather than having to change the funding to all buildings, allowing users to specify how much money should be spent to supply a service in accordance to the local population. Maintenance expenses for public utility facilities will increase as they age. The maximum output of facilities also decreases as they get older.
When moving a Sim into a city, the player can choose from a selection of characters or import others from The Sims. Sims can be killed by certain disasters or catastrophic events, leave the city if conditions are unfavorable, or die of old age. Additionally, a simulated city can now be seen at nighttime as well as during daytime. The time of the day does not affect the gameplay. The game includes over three hours of background music in MP3 format, ranging from three to eight minutes in length. In addition, the game has a facility for players to use their own music in the game, also divided between the two views. New landmarks, including Rockefeller Center, the Brandenburg Gate, and Stonehenge were made available online.
The Terrain Generator tool allowed users to create maps based on any of the 48 contiguous United States. The maps are based on data collected by the United States Geological Survey. Maxis and used completely different interfaces. Because it was released several months before the BAT as a stand-alone version, users at the time were only capable of producing lots that consisted of built-in props from SC4. The BAT provided users with an updated version of the LE, which rendered the original LE utility obsolete. This made it the United Kingdom’s third-best-selling computer game for the period, or eighth across all platforms. 100 from Metacritic, and an 85. 10 rating at IGN, calling it a “major evolutionary step in the series”.
The review concluded that it was a “complex and detailed strategy game,” “though not as polished as it could have been. The game received a rating of 7. It was also given the Parents’ Choice Award by the Parents’ Choice Foundation. A year later, the expansion was released for Mac OS X on September 4, 2004. Steam, a digital distribution service by Valve Corporation. Will Wright stated in an interview on May 16, 2003, that there would probably be more expansion packs after Rush Hour, but none were ever released. The NPD group reports annual 2003 U. Chapter 7: Developer Types and Occupancy”. Archived from the original on 2011-03-04. Archived from the original on 2010-01-16.